They have the same appearance as the Spike Traps in the New Super Mario Bros. Spike Traps reappear in Super Mario Run, making their first appearance in the level Shell Me the Way! when collecting the Black Coins. Additionally, shaking a Spike Trap in the New Super Mario Bros. 3 and Super Mario World game styles, where in the underwater theme, the Spike Trap is replaced by a Jelectro or a Sea Urchin from The Legend of Zelda: Link's Awakening (which in turn is based on the Gordo from the Kirby series, and in this appearance acts more like one due to being invincible), respectively. Depending on the game style and theme, Spike Traps can change appearance, most notably in the Super Mario Bros. In Super Mario Maker and its 3DS port, Spike Traps are classified as block objects. Super Mario Maker / Super Mario Maker for Nintendo 3DS In Super Mario 3D World, the ground spike traps appear again in levels such as Hands-On Hall and Spiky Spike Bridge. Retractable spikes on the floor make their appearance as well. In Super Mario 3D Land, Spike Bars make their first appearance. Wii in two forms: traps with each spike being one block wide like in Super Mario World, as seen in World 3-, and traps with each spike being half a block wide like in Super Mario Bros. Spike Traps appear in New Super Mario Bros. In Super Mario Galaxy and Super Mario Galaxy 2, Mario or Luigi bounces into the air, loses health, and runs uncontrollably after coming into contact with a Spike Trap, similarly to lava. Spikes in Flip-Out Galaxy in Super Mario Galaxy 2 They can be changed to solid blocks with the use of the Face Blocks. Deluxe, Spike Traps appear during certain levels of the You vs. This game also introduces the falling spike. In Super Mario World, Yoshi can safely walk on Spike Traps due to the boots he wears. These also appear in the Orange Mushroom House mini-game alongside moving blue ones. 3, the World-e level Castle Dash contains circular Spike Traps that resemble large Spiny Eggs that simply float in place. In Super Mario Advance 4: Super Mario Bros. 3, if Mario or Luigi wears a Goomba's Shoe, he can easily hop across spikes but can still be hurt from touching them with his side or head. 2, in a few levels, the player has to ride an Autobomb in order to cross some Spike Traps. Players can safely traverse across spikes when invincible without any consequences. When touched, they cause the player to lose their current power-up and if the player is Small Mario, they will lose a life. Spike Traps are very common obstacles throughout the Super Mario series. 1.4.1 Paper Mario: The Thousand-Year Door.1.3.6 Mini Mario & Friends: amiibo Challenge.1.3.4 Mario and Donkey Kong: Minis on the Move.Donkey Kong 2: March of the Minis / Mario vs. 1.1.10 Super Mario Maker / Super Mario Maker for Nintendo 3DS. 1.1.6 Super Mario Galaxy / Super Mario Galaxy 2.They function similarly to the Icicles from Mario Bros. They are first introduced in Super Mario Bros. Spike Traps can be stationary, retractable, or attached to a moving object. Spike Traps (or spikes, sometimes Spiked Blocks, spiked platforms, spike platforms, or Spiked Floors ) are harmful obstacles that appear in nearly all Mario games. “You'll take damage if you touch a block with spikes protruding in all four directions.” - Super Mario Bros. Super Mario 3D World + Bowser's Fury ( 2021) Yume Kōjō: Doki Doki Panic ( 1987, overall) Render of a Spike Trap from Super Mario Odyssey For other uses of the word "spike", see Spike (disambiguation). This article is about the common obstacle. It has been suggested that this page be split into the following: Spike Trap, spiked platform. It has been suggested that Spike (Wario Land series) be merged with this page.
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